This enables you to adjust Can Children Be Accessible, Accessible Behavior, and Accessible Summary Behavior options. If you would like to adjust the default settings, check Use Custom Behavior. By default, the accessibility settings are enabled. To make your UMG widgets accessible with screen readers, go to the Details panel for any of your widgets, and you will see a section for Accessibility. Once in the file, add the variable Accessibility.Enable=1. To enable screen reader support, go into either your project or Engine Console Variable configuration file. This built-in functionality removes the need to implement custom text-to-speech technology, making screen readers easier to support. This supports a number of common UMG widgets, such as Text Block, Editable Text Box, Slider, Button, and Checkbox. This is a critical feature that enables those who are visually impaired to use and navigate software applications.Īs of 4.23, there are now APIs included in UE4 to allow the use of 3rd party screen readers to read UI text. Screen readers, such as NVDA and JAWS, allow a software application's UI to be narrated to the user. This makes it possible to ensure your game UI is accessible and helps you comply with CVAA standards. UE4 now supports third party screen readers for Windows or VoiceOver on iOS.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |